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Narrative-Driven vs. Competitive Games: A Comparative Study on Engagement and Vocabulary Retention in EFL Learners | ||
| Technology Assisted Language Education | ||
| مقالات آماده انتشار، پذیرفته شده، انتشار آنلاین از تاریخ 03 فروردین 1405 اصل مقاله (485.69 K) | ||
| نوع مقاله: Original Article | ||
| شناسه دیجیتال (DOI): 10.22126/tale.2026.13120.1151 | ||
| نویسندگان | ||
| Mohammad Aliakbari1؛ Pooria Barzan* 1؛ Seyyed Pedram Allahveysi2؛ Morteza Bakhtiarvand3؛ Samya AL-Shidi4 | ||
| 1Department of English Language and Literature, Faculty of Humanities, Ilam University, Ilam, Iran | ||
| 2Department of Language and Linguistics, University of Essex, Colchester, UK | ||
| 3Post-Doctoral Researcher of Instructional Technology at Europa-Universität Flensburg, Flensburg, Germany | ||
| 4Department of Business and Management Studies, Gulf College, Muscat, Oman | ||
| چکیده | ||
| This study examines the differential impacts of narrative-driven and competitive game-based learning on engagement and vocabulary retention among English as a Foreign Language (EFL) learners using a non-randomized quasi-experimental design. 80 intermediate EFL learners were divided into two groups: one engaged with a narrative-driven role-playing game (RPG) emphasizing story-driven tasks, and the other with a competitive multiplayer game focused on time-bound challenges and leaderboards. Over twelve weeks (totaling 1,440 minutes of gameplay), both groups interacted with their respective games twice weekly. Pre- and post-tests using a 50-item vocabulary retention measure (assessing word recognition, meaning recall, and contextual usage and the Game Engagement Questionnaire (GEQ) assessed outcomes. Quantitative analysis revealed that the narrative-driven group demonstrated significantly higher vocabulary retention (p < 0.001, Cohen’s d = 0.81). In contrast, the competitive group reported higher self-reported engagement. Qualitative data highlighted that narrative games fostered deeper cognitive processing, while competitive games enhanced motivation through extrinsic rewards. These findings suggest that game genre mechanics influence EFL learning outcomes differently, with narrative structures favoring retention and competitive elements boosting engagement. The study advocates for a balanced integration of both genres in EFL pedagogy to leverage their complementary strengths, while calling for further exploration of long-term effects and individual learner preferences | ||
| کلیدواژهها | ||
| EFL learners؛ game-based learning (GBL)؛ learner engagement؛ vocabulary retention | ||
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آمار تعداد مشاهده مقاله: 10 تعداد دریافت فایل اصل مقاله: 10 |
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